June 2009


Result of reflection and work by a very large number of well-known Japanese, Little King’s Story can be likened to a huge patchwork quilt, with each clip, each plot perspires the déjà vu. But between the aesthetics of an Animal Crossing, the outlines of a Pikmin gameplay or the management side of a Final Fantasy: Crystal Chronicles - My Life as a King, the title co-developed by Townfactory has not really something to complain. It is not in its inspiration or its repeated that lays its success, but in its assembly forming a coherent whole. Surprisingly easy to access and particularly taking, Little King’s Story does not worry any Manichean struggle with unbearable suspense to extend its addictive nature, because it operates on the contrary, a minimalist grid, points of humor ironically distilled in the naivety of his main character. (more…)

Definitively associated with the party-games, the Wii console recently welcomed a new member to its family: Job Island. Developed by Hudson Soft, Job Island tries to stand out from the competition by creating an not unpleasant side adventure for a penny, but that tends to get bogged down in uninteresting account management. So why do complicated when it can be simple? (more…)

Pending the arrival of Dissidia: Final Fantasy in America scheduled for this autumn on PSP, and the Tales of Versus as Namco Bandai Games is actively in its laboratories, Castlevania Judgment tip the tip of his nose on Wii, with the firm intention to give a different dimension to a series that had so far used to walk in huge haunted mansions. Equipped with a cast that includes some of the most charismatic of the mark, it was expected the fighting to live up to the event with Castlevania Judgment. But Count Dracula has come to settle the jugular from Konami. (more…)