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	<title>Nintendo Blog</title>
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	<description>Nintendo news, reviews, games and rumors</description>
	<pubDate>Wed, 03 Aug 2011 20:38:58 +0000</pubDate>
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		<title>Review – Marbles! Balance Challenge (Wii)</title>
		<link>http://www.nintendotalk.com/blog/review-%e2%80%93-marbles-balance-challenge-wii.html</link>
		<comments>http://www.nintendotalk.com/blog/review-%e2%80%93-marbles-balance-challenge-wii.html#comments</comments>
		<pubDate>Thu, 07 Oct 2010 07:20:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.nintendotalk.com/blog/?p=37</guid>
		<description><![CDATA[Everybody remembers the famous &#8220;maze games&#8221; that have brightened our youth. A wooden tilt support, balls, holes, a maze and it was started for hours of fun. In the twenty-first century, this recipe is still a miracle. We have a proof here with Marbles! Balance Challenge, published by Konami and released on the Wii in [...]]]></description>
			<content:encoded><![CDATA[<p>Everybody remembers the famous &#8220;maze games&#8221; that have brightened our youth. A wooden tilt support, balls, holes, a maze and it was started for hours of fun. In the twenty-first century, this recipe is still a miracle. We have a proof here with Marbles! Balance Challenge, published by Konami and released on the Wii in late spring, or rather &#8220;tumbling&#8221; on Wii should we say.<span id="more-37"></span></p>
<p>Being part of the very first Wii games that showed a little imagination, Kororinpa had not had a very big success. This has not discouraged Hudson Soft from producing a sequel, simply named Kororinpa 2 in Japan, its country of origin, but renamed Marbles! Balance Challenge for the American market. A way to draw a line under the past and start on a new footing. However, for those who have not had the opportunity to approach the first Kororinpa near and far, note that in its sequel, Marbles! Balance Challenge, the concept could not be simpler. The goal is to bring a ball from point A to point B, making it run on a swivel. Incidentally, we have to pick up a few items and be careful with the few barriers to access to the next level. A scenario? Yes there is one. Finally speaking, we will have to help ants to find artifacts to retrieve a &#8220;Gold Sunflower&#8221; Temple hidden in a tree, a priori sacred. So to find the sunflower, we have to roll the balls. What is more logical! Now you know that the story line in Marbles! Balance Challenge is a (bad) excuse to sell the concept to a young audience, often reluctant to break his head on games seeking for address and patience. Because it will take patience to overcome some 150 levels that make up the title by Hudson Soft, and not just a little! Unlike Kororinpa that was shining especially in its short life, Marbles! Balance Challenge is unlike strong enough. And with its level editor as a bonus, it will allow more fans to create their own platforms to keep the ball rolling. Otherwise the logic will remain the same, as each finished plate will provide new balls with their own physical features directly related to the gameplay (for example, if the ball is heavy, it rolls more slowly, and the game is easier).</p>
<p>If once the Wiimote in hand, the concept of Marbles! Balance Challenge has not budged an inch over Kororinpa (you must tilt the remote to move the platform), the other big novelty is the possibility to use the Wii Balance Board. So, a whole other game is available to us. In absolute terms, nothing fundamental has really changed, it must be admitted that the task proposed here (find the right tilt to roll the ball to the right speed and in the right direction) is quite different once stood on the board thought by. Much more successful than Vertigo, which also proposed a (bad) compatibility with the enhancement, management of the balance in Marbles! Balance Challenge tends at first to make the game more complex, especially for those who are already struggling to stand up on a skateboard at a standstill. Yet after a few hours of gaming, we soon realized that its latitude of movement is more than reduced, the Wii Balance Board is less capricious than the Wiimote and eventually simplify the sequence of levels.</p>
<p>Longer, more complete and more beautiful than its predecessor, the very average Kororinpa, Marbles! Balance Challenge has a weight advantage: its compatibility with the Wii Balance Board. This addition to the gameplay makes the challenge more interesting than simply using the Wiimote.</p>
<p>Some Marbles! Balance Challenge pics</p>
<p><img class="alignnone" title="Marbles! Balance Challenge screenshot" src="http://www.nintendotalk.com/img/games/Marbles! Balance Challenge (Wii) 001.jpg" alt="Marbles Balance Challenge screenshot" hspace="10" vspace="10" width="250" /></p>
<p><img class="alignnone" title="Marbles! Balance Challenge screenshot" src="http://www.nintendotalk.com/img/games/Marbles! Balance Challenge (Wii) 002.jpg" alt="Marbles Balance Challenge screenshot" hspace="10" vspace="10" width="250" /></p>
<p><img class="alignnone" title="Marbles! Balance Challenge screenshot" src="http://www.nintendotalk.com/img/games/Marbles! Balance Challenge (Wii) 003.jpg" alt="Marbles Balance Challenge game" hspace="10" vspace="10" width="250" /></p>
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		<title>Review - Little King&#8217;s Story (Wii)</title>
		<link>http://www.nintendotalk.com/blog/little-kings-story-review.html</link>
		<comments>http://www.nintendotalk.com/blog/little-kings-story-review.html#comments</comments>
		<pubDate>Tue, 16 Jun 2009 16:23:09 +0000</pubDate>
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		<category><![CDATA[Games]]></category>

		<category><![CDATA[Previews]]></category>

		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://nintendo.okayblog.net/review-little-kings-story-wii.html</guid>
		<description><![CDATA[Result of reflection and work by a very large number of well-known Japanese, Little King&#8217;s Story can be likened to a huge patchwork quilt, with each clip, each plot perspires the déjà vu. But between the aesthetics of an Animal Crossing, the outlines of a Pikmin gameplay or the management side of a Final Fantasy: [...]]]></description>
			<content:encoded><![CDATA[<p>Result of reflection and work by a very large number of well-known Japanese, Little King&#8217;s Story can be likened to a huge patchwork quilt, with each clip, each plot perspires the déjà vu. But between the aesthetics of an Animal Crossing, the outlines of a Pikmin gameplay or the management side of a Final Fantasy: Crystal Chronicles - My Life as a King, the title co-developed by Townfactory has not really something to complain. It is not in its inspiration or its repeated that lays its success, but in its assembly forming a coherent whole. Surprisingly easy to access and particularly taking, Little King&#8217;s Story does not worry any Manichean struggle with unbearable suspense to extend its addictive nature, because it operates on the contrary, a minimalist grid, points of humor ironically distilled in the naivety of his main character.<span id="more-34"></span>In fact, Little King&#8217;s Story puts us in the shoes of a young boy, Corobo, which, following the unexpected discovery of an ancient crown, was proclaimed ruler of Alpoko, a kingdom in full decay. Without a penny, and with limited human resources, this small town will need an exponential growth to become the greatest kingdom that has ever existed, the ultimate goal in this game.</p>
<p>The great architect of this company is obviously the King Corobo. Vestige of a romanticized form of absolute monarchy, it is not the type to get their hands dirty in, which does not mean it is not a man on the ground. Indeed, Little King&#8217;s Story is a game that emphasizes the leadership skills to manage all the resources that are available. Concretely, this is translated into a gameplay that borrows heavily to Pikmin. But all actions are contextualised, and then you will understand that Little King&#8217;s Story obliges us to deal quickly with various trades. Soldiers for fighting, farmers to dig in places filled with treasures, a few carpenters to hammer when requested, and the opportunities for interaction are numerous on the ground, so it is imperative to use versatility in shaping our guard not to multiply the return trips unnecessary and inevitably tedious. One point we stress a second time for the players ankles waste, given the place and role occupied by the castle. Combining both the roles of backup point, rest, place of harvest gold in exchange for the treasures and objects collected, and for strategic management, it articulates around him the course of a day so this position will be deemed detrimental to the smooth progression by some. However, it is preferable that it allows delaying the pace of discussions, thereby enabling us to measure the extent of the work, and enjoy the life that teems the kingdom.</p>
<p>The money is easy to find in Little King&#8217;s Story, one appreciates the presence of this margin of error that requires further dissipated to rebuild their financial health in case of excess. Unfortunately, not all is positive in the game grip to begin with, suffers from a lack of a lock system. We note the presence of a wave system in question, but this merely to indicate the exact point of collapse of our men, rather than targeting an interactive element. Similarly, the pathfinding largely improved, because some big trouble once out of the plains that makes up the surroundings of the castle. The recruitment of a team of field can also be tiring. Pick one by one we need is less funny as the kingdom grows, and not for the construction of a podium to collect his troops that will change anything. The system helps to sort the good forces, but with regard to the formation of a heterogeneous group, it will return.</p>
<p>Little King&#8217;s Story (Wii) Nintendo game screenshots</p>
<p><a href="http://www.nintendotalk.com/img/games/Little_Kings_Story_Wii_001.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Little_Kings_Story_Wii_001.jpg" alt="Little King's Story Wii game screenshot" hspace="10" vspace="10" width="250" /></a><br />
<a href="http://www.nintendotalk.com/img/games/Little_Kings_Story_Wii_002.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Little_Kings_Story_Wii_002.jpg" alt="Little King's Story game " hspace="10" vspace="10" width="250" /></a><br />
<a href="http://www.nintendotalk.com/img/games/Little_Kings_Story_Wii_003.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Little_Kings_Story_Wii_003.jpg" alt="Little King's Story Wii game review" hspace="10" vspace="10" width="250" /></a></p>
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		<title>Review - Job Island (Wii)</title>
		<link>http://www.nintendotalk.com/blog/job-island-review.html</link>
		<comments>http://www.nintendotalk.com/blog/job-island-review.html#comments</comments>
		<pubDate>Mon, 08 Jun 2009 17:00:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://nintendo.okayblog.net/review-job-island-wii.html</guid>
		<description><![CDATA[Definitively associated with the party-games, the Wii console recently welcomed a new member to its family: Job Island. Developed by Hudson Soft, Job Island tries to stand out from the competition by creating an not unpleasant side adventure for a penny, but that tends to get bogged down in uninteresting account management. So why do [...]]]></description>
			<content:encoded><![CDATA[<p>Definitively associated with the party-games, the Wii console recently welcomed a new member to its family: Job Island. Developed by Hudson Soft, Job Island tries to stand out from the competition by creating an not unpleasant side adventure for a penny, but that tends to get bogged down in uninteresting account management. So why do complicated when it can be simple?<span id="more-33"></span></p>
<p>Hudson Soft could have done like any other publisher and provide a party-game devoid of any history in order to focus on the range of mini-games that offer the cake. Not at all! The publisher has taken care to create a true story, last staged in support, where threat of a meteorite crashing to Earth and wipe out human existence. To avoid such a disaster, there is a way, one: get the Transfowatch, an object that can transform anyone giant, that will stop the comet&#8217;s large hands. But then, to get the watch in question, we must connect to the teleshopping chain and buy it. Neither one nor two, our family decided to move the jobs to collect enough money to buy this famous Transfowatch. The pitch is certainly grotesque, a little like the Japanese designers a bit imaginative, but it at least has the merit of offering a bit of adventure in this chain of events of all kinds.</p>
<p>This is no less than 50 mini-games in front of us in Job Island, all of which are intimately linked to a specific property. Become a farmer requires a sense of the harvest of vegetables, being a journalist requires qualities of top-notch interviewer, heroes of action requires a mastery of martial arts, makeup uses memory and fisherman requires speed. Learn to launch a fishing net in an area full of fish, delivery requires a keen sense of direction, while dairy farmer demand for milk without a cow scare. The list is long trades and the uses of the Wiimote and Nunchuk are quite varied. Some tests require the use of the two appendices, while others ask us just to call one or the other device of the duo. This is the great strength of Job Island, namely playing on the variety of movements and provide a sufficient challenge noted for not only target young children. All mini-games are not exciting and some are more boring than others, we unfortunately cannot escape. Too bad also that the duration of the challenges never exceed more than two minutes, which reduces the overall interest of the game. The most annoying thing in the story is indeed the management of his wallet, essential for progress in the adventure. Because even though the player is required to move the jobs, it should be borne in mind that the ultimate goal of Job Island is to buy this unique watch, accessible only by points that are obtained from a loyalty card. And to increase the numbers of points in this map, you must wander in the various TV channels in order to buy different articles, as useless as crazy. It is through this that we can earn points on his card.</p>
<p>Equipped to be able to stand out from other similar productions, Job Island still ends up becoming a party-game fun but quickly tiresome. Even is in the 50 mini-games announced, some challenges bring a lot of fun, others singularly lacking in character to make us forget the management taking the top of the card points. As crazy as its scenario, the system completes the pace of the game that was already struggling to stabilize its cruising speed. You must try it though.</p>
<p><a href="http://www.nintendotalk.com/job-island-t31.html" target="_blank">Job Island (Wii) Nintendo game forum</a><br />
<a href="http://www.nintendotalk.com/img/games/Job_Island_Wii_001.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Job_Island_Wii_001.jpg" alt="Job Island Wii game screenshot" vspace="10" width="250" hspace="10" /></a><br />
<a href="http://www.nintendotalk.com/img/games/Job_Island_Wii_002.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Job_Island_Wii_002.jpg" alt="Job Island game " vspace="10" width="250" hspace="10" /></a><br />
<a href="http://www.nintendotalk.com/img/games/Job_Island_Wii_003.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Job_Island_Wii_003.jpg" alt="Job Island Wii game review" vspace="10" width="250" hspace="10" /></a></p>
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		<title>Review - Castlevania Judgment</title>
		<link>http://www.nintendotalk.com/blog/castlevania-judgment-review.html</link>
		<comments>http://www.nintendotalk.com/blog/castlevania-judgment-review.html#comments</comments>
		<pubDate>Mon, 01 Jun 2009 11:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://nintendo.okayblog.net/review-castlevania-judgment.html</guid>
		<description><![CDATA[Pending the arrival of Dissidia: Final Fantasy in America scheduled for this autumn on PSP, and the Tales of Versus as Namco Bandai Games is actively in its laboratories, Castlevania Judgment tip the tip of his nose on Wii, with the firm intention to give a different dimension to a series that had so far [...]]]></description>
			<content:encoded><![CDATA[<p>Pending the arrival of Dissidia: Final Fantasy in America scheduled for this autumn on PSP, and the Tales of Versus as Namco Bandai Games is actively in its laboratories, Castlevania Judgment tip the tip of his nose on Wii, with the firm intention to give a different dimension to a series that had so far used to walk in huge haunted mansions. Equipped with a cast that includes some of the most charismatic of the mark, it was expected the fighting to live up to the event with Castlevania Judgment. But Count Dracula has come to settle the jugular from Konami.<span id="more-32"></span></p>
<p>Castlevania Judgment obviously does not match the usual CADORS kind (Soul Calibur, Virtua Fighter, Tekken), even putting all of his health to take their best ideas. These include the sharp knives in the legend that never dies from Namco Bandai Games, a choice that is easy because the whips, swords and spears have never failed in the series. In fact, the balance of hits which is problematic, making it impossible to get the fighting almost balanced. We should not spend ten nights on Castlevania Judgment to realize that Death, as ferocious melee and distance, is one of the characters of the game cracked, in the same way that Eric Lecarde can snap nuclear combos. What disgusted those who desperately seek the flaw in the game side. If it is still jubilant morfler of this stage of learning where one learns to know the strengths and weaknesses of each of the combatants, after more punishment, there is no denying that Castlevania Judgment offers no margin progression. Suddenly, the fighting quickly turned to the settlement of accounts among Lecarde and Death, the other actors cast are requested to go play in the sandbox. You can always scrape a game or two with Syph Belnades, but lost the link without having the possibility to rebel comes out of everything, even a will of iron. The assumption of Castlevania Judgment with the Wiimote and Nunchuk does not really matters, and demonstrates once again that we should not rely on extreme accuracy from the two appendices to the console when they are not tamed by Nintendo. Shake the remote control of a movement allows dry out conventional attack, and then it will insist on the movement to execute a combo. With such a system, no need to vary his shots hoped since the recognition of movements does not take into account the angle and speed of the gesture. It is therefore with a monotonous rhythm and archi-predictable attacks. The perfect cocktail to ruin a fighting game.</p>
<p>The developers at Konami have still had the presence of mind to allow the use of a GameCube pad or a Classic in the hope that the purists of the genus are found with Castlevania Judgment. This is unfortunately not the case, since we are left with the same flaws that corrupting the Wiimote and Nunchuk: soporific still fighting combos and do not awaken the dead. There is still a slight improvement in shifting his character and the devastating attacks out a little more naturally.</p>
<p>We had not expected much from Castlevania Judgment indeed. Difficult to be disappointed by the fighting game from Konami while we did believe it before. Achievement on the street, shaky grip, poor casting, gameplay balance, the Japanese developer could not do worse. Even the Story Mode will fail to convince fans of the Castlevania saga, though it was without doubt a great opportunity to work on the background of the characters. In short, you have probably already understood, Castlevania Judgment is a song to forget. You can return to play Castlevania: Order of Ecclesia on DS.</p>
<p><a href="http://www.nintendotalk.com/castlevania-judgment-t30.html" target="_blank">Castlevania Judgment discussion forum</a><br />
<a href="http://www.nintendotalk.com/img/games/Castlevania_Judgment_Wii_001.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Castlevania_Judgment_Wii_001.jpg" alt="Castlevania Judgment Wii game screenshot" vspace="10" width="250" hspace="10" /></a><br />
<a href="http://www.nintendotalk.com/img/games/Castlevania_Judgment_Wii_002.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Castlevania_Judgment_Wii_002.jpg" alt="Castlevania Judgment game " vspace="10" width="250" hspace="10" /></a><br />
<a href="http://www.nintendotalk.com/img/games/Castlevania_Judgment_Wii_003.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Castlevania_Judgment_Wii_003.jpg" alt="Castlevania Judgment Wii game review" vspace="10" width="250" hspace="10" /></a></p>
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		<title>Preview – The Conduit</title>
		<link>http://www.nintendotalk.com/blog/the-conduit-preview.html</link>
		<comments>http://www.nintendotalk.com/blog/the-conduit-preview.html#comments</comments>
		<pubDate>Mon, 25 May 2009 04:30:04 +0000</pubDate>
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		<category><![CDATA[Games]]></category>

		<category><![CDATA[Previews]]></category>

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		<description><![CDATA[First observation: it is not in the script that we find originality in The Conduit. Judge for yourself: you&#8217;re Mr. Ford, an agent of the U.S. secret services to be the daunting task of curbing a nasty alien invasion and discover the secret that it hides. We warned you, it&#8217;s never seen. However, knowing that [...]]]></description>
			<content:encoded><![CDATA[<p>First observation: it is not in the script that we find originality in The Conduit. Judge for yourself: you&#8217;re Mr. Ford, an agent of the U.S. secret services to be the daunting task of curbing a nasty alien invasion and discover the secret that it hides. We warned you, it&#8217;s never seen. However, knowing that we&#8217;re here in the presence of a FPS, hard to say without having the nose that grows is the story we&#8217;re interested in the soft of High Voltage. And given the weak competition in the genre on Wii (Metroid Prime 3: Corruption and the Call of Duty series is the only serious representatives), it will not nose in front of a boat scenario, if at the same time, The Conduit manage to obtain a minimum union fun and excitement of game that we could see, there seems to be the case&#8230;<span id="more-31"></span><br />
The Conduit only have two game modes: a classical solo campaign (9 levels for a total of 8 to 10 hours of gameplay) and a multiplayer mode (only online) that offer more challenges to players (a total of 7) as the &#8220;Deathmatch&#8221; and &#8220;Capture The Flag&#8221; and other challenges more fun, such as the race for the one who keeps an eye kind of steel as long as him without getting shot. If the first method we felt a little classical, the second case was immediately proved rich in feeling, with some good ideas in the design of maps and the ability to send itself some niceties with the WiiSpeak. Side arms, we announced 18 toys belonging to three families of guns (human, alien or hybrid), ranging from assault rifles to rocket launchers, through the sniper, the particle gun or the alien shotgun. A gun has attracted particular attention: &#8220;the howler&#8221;, which just like the guns in Wanted will give effect to our shots using the Wiimote. Ideal for getting rid of the 40 species of enemies in front of your gun! Find other gameplay: a kind of orb, which in turn hands to open locked doors, defuse mines invisible or find secret passages. When it will begin to ring, for example, you would know that there is something interesting to observe around you. A small gadget that will make the evolution of the solo campaign can be a little more spicy than expected&#8230;</p>
<p>With a brand new engine called the Quantum 3 engine, The Conduit offers particularly impressive graphics, at least on Wii. Effects of light and mapping, explosion, glare, blur, effects on the depth of field, there are more small details that make it as pleasant to the eye. A lot of work has been done on this point by the High Voltage team and the Quantum 3 could quickly become a new standard for Nintendo console graphics lounge. Moreover, all did not seem to suffer any delays, which would have been inappropriate in a FPS. It is obtained from The Conduit some fluidity, accentuated by the very good management of the Wiimote and Nunchuck, making travel and totally instinctive shooting. To launch a grenade, for example, you can simply shake the Nunchuck. Ditto for a coup with rifle butts in melee: a little grip on the Wiimote will suffice. The Conduit is thus very easily by hand, and the sighting system via the pointer of the Wiimote hits to convince even the most ardent defenders of the mouse. These (in quotation marks, the players used to FPS on PC) will be able to completely customize the handling of the game, for example by reducing blind spots to locate shooting sensation equivalent to those they are accustomed.</p>
<p><a href="http://www.nintendotalk.com/the-conduit-t29.html" target="_blank">The Conduit discussion forum</a><br />
<a href="http://www.nintendotalk.com/img/games/The_Conduit_Wii_001.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/The_Conduit_Wii_001.jpg" alt="The Conduit Wii game screenshot" vspace="10" width="250" hspace="10" /></a><br />
<a href="http://www.nintendotalk.com/img/games/The_Conduit_Wii_002.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/The_Conduit_Wii_002.jpg" alt="The Conduit game " vspace="10" width="250" hspace="10" /></a><br />
<a href="http://www.nintendotalk.com/img/games/The_Conduit_Wii_003.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/The_Conduit_Wii_003.jpg" alt="The Conduit Wii game review" vspace="10" width="250" hspace="10" /></a></p>
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		<title>Preview - Punch-Out!!</title>
		<link>http://www.nintendotalk.com/blog/punch-out-preview.html</link>
		<comments>http://www.nintendotalk.com/blog/punch-out-preview.html#comments</comments>
		<pubDate>Wed, 20 May 2009 05:19:44 +0000</pubDate>
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		<description><![CDATA[It became a trend; Nintendo announced their plans now on the sly before they disappear as if by magic, until they are released. Punch-Out!! is one of those games that have been entitled to this treatment during their minimalist campaign, raising fears for those who are nostalgic for this mythical license. But as Mario Kart [...]]]></description>
			<content:encoded><![CDATA[<p>It became a trend; Nintendo announced their plans now on the sly before they disappear as if by magic, until they are released. Punch-Out!! is one of those games that have been entitled to this treatment during their minimalist campaign, raising fears for those who are nostalgic for this mythical license. But as Mario Kart Wii which won the support of all, despite an output that was almost overnight, Punch-Out!! may well be a small effect in his most fervent admirers.<span id="more-30"></span></p>
<p>Several weeks after his first public appearance at the Game Developers Conference, Punch-Out!! finally offered to us at a small private presentation at Nintendo’s. Insurance to try out a product more successful. But a product that was still required to keep the mystery about its modes of play and that the first two leagues that we have won the hand. It comes well, we will avoid repeating ourselves at the time of testing. Not surprisingly, most of the world logically, Punch-Out!! incorporates the traditional camera placed in the back of the hero to capture the action. A more immersive, which helps to make efficient use of the famous Wiimote/Nunchuk duo. Unlike poor Facebreaker: KO Party and Ready 2 Rumble Revolution, the title developed by Next Level Games cannot be burdened with any travel management of the character, preferring to focus on the heart of the action. The arrival of the franchise on Wii does not change anything to the eternal procedure that forged the reputation of the series. As you can imagine, there is no question of wasting his health like a Wii Sports to his opponent to the mat. First, because the bursts are easily trimmed, and second, because once breath, our boxer is forced to make a dodge to get back in rhythm. The gameplay set once again on the learning of feints and other tics of our opponents, usually heralds a kind of particular attacks.</p>
<p>Then comes the time to dodge accordingly (using the stick of the Nunchuk), and then retaliate by stirring the two appendices. Commodities are blows to the body. Sustain longer stick up opens the way to the jaw and eyebrow arch. The practice is also clearer than the theory, which is a real guarantee of accessibility. To be slightly more elitist, Punch-Out!! incorporates a system of super moves, accessible only by completing a specific condition, that to acquire even earn stars. Place a time against the opponent&#8217;s weapon and shot it back when it comes to Caquet mocks are two options for doing so. The required timing is tight, but the victim will not blink to notify us of these short moments remunerative. Much more effective than just right, these attacks take the form of a beautiful dragon punch when three stars (the maximum) were added without having received the slightest blow. But no need to get there to see the faces deform under the blows of violence. Punch-Out!! smart plays his cartoon artistic direction to view and dentition rings doubtful that we will not to fatigue. As always in the series, look elsewhere caricatural nourishes the background of the various combatants in the casting, which does not displease older players - who also find well-known faces. King Hippo and its shell of fat, or Great Tiger and his phenomenal cosmic powers took advantage of their long put to bed to return armed with new sleight of hand. But it is better to stop here to not spoil the pleasure of discovery. Like some would say, Punch-Out!! is a good punchy title that will have to be watched closely at its release on May 22.</p>
<p><a href="http://www.nintendotalk.com/punch-out-t28.html" target="_blank">Punch-Out!! discussion forum</a></p>
<p>Punch-Out!! screenshots</p>
<p><a href="http://www.nintendotalk.com/img/games/Punch-Out!!_Wii_001.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Punch-Out!!_Wii_001.jpg" alt="Punch-Out!! Wii game" vspace="10" width="250" hspace="10" /></a><br />
<a href="http://www.nintendotalk.com/img/games/Punch-Out!!_Wii_002.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Punch-Out!!_Wii_002.jpg" alt="Punch-Out!! Wii game " vspace="10" width="250" hspace="10" /></a><br />
<a href="http://www.nintendotalk.com/img/games/Punch-Out!!_Wii_003.jpg" target="_blank"><img src="http://www.nintendotalk.com/img/games/Punch-Out!!_Wii_003.jpg" alt="Punch-Out!! Wii game review" vspace="10" width="250" hspace="10" /></a></p>
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		<title>Wi-Fi USB Connector</title>
		<link>http://www.nintendotalk.com/blog/wi-fi-usb-connector.html</link>
		<comments>http://www.nintendotalk.com/blog/wi-fi-usb-connector.html#comments</comments>
		<pubDate>Sat, 05 Jan 2008 20:10:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Accessories]]></category>

		<category><![CDATA[Internet]]></category>

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		<description><![CDATA[The Nintendo Wi-Fi USB Connector provides a dedicated wireless access point that plugs into the USB port on a PC (Windows XP only). This connector does not plug into the Wii console. Use the Nintendo Wi-Fi USB Connector if you do not have access to a wireless network connection, or are unable to connect your [...]]]></description>
			<content:encoded><![CDATA[<p>The Nintendo Wi-Fi USB Connector provides a dedicated wireless access point that plugs into the USB port on a PC (Windows XP only). This connector does not plug into the Wii console. Use the Nintendo Wi-Fi USB Connector if you do not have access to a wireless network connection, or are unable to connect your Wii console or Nintendo DS to the internet with your current connection.<span id="more-28"></span></p>
<p align="left"><img align="left" src="http://www.nintendotalk.com/blog/wp-content/uploads/2008/01/wi-fi-usb-connector-150x150.jpg" alt="Wi-Fi USB Connector" />The Nintendo Wi-Fi USB Connector includes a USB extension cable, a manual, and a software CD. It is recommended that you download and install the latest version of the Wi-Fi USB Connector software rather than using the version on the CD, as important updates have been made in the newer versions. Devices shipped with software driver versions below 1.05 are incompatible with Windows Vista until updated.</p>
<p><a href="http://affiliate.buy.com/gateway.aspx?adid=17662&amp;aid=10387776&amp;pid=2477629&amp;sURL=http%3A%2F%2Fwww.buy.com%2Fprod%2Fwi-fi-usb-connector%2Fq%2Floc%2F108%2F204091156.html&amp;cjsku=204091156" target="_top" onmouseover="window.status='http://www.buy.com';return true;" onmouseout="window.status=' ';return true;">Buy Nintendo Wi-Fi USB Connector</a></p>
<p>.</p>
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		<title>Nintendo WII LAN Adapter</title>
		<link>http://www.nintendotalk.com/blog/nintendo-wii-lan-adapter.html</link>
		<comments>http://www.nintendotalk.com/blog/nintendo-wii-lan-adapter.html#comments</comments>
		<pubDate>Thu, 27 Dec 2007 21:33:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Accessories]]></category>

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		<description><![CDATA[You’ve got a Nintendo Wii. You have a broadband internet connection on your PC. You’ve heard about all the fun things you
can do online with your console. Yet when it comes to connecting your Wii to the net, you don’t know where to start. You need the Wii LAN Adapter…
Click here to buy WII LAN [...]]]></description>
			<content:encoded><![CDATA[<p>You’ve got a Nintendo Wii. You have a broadband internet connection on your PC. You’ve heard about all the fun things you<br />
can do online with your console. Yet when it comes to connecting your Wii to the net, you don’t know where to start. You need the Wii LAN Adapter…<span id="more-25"></span></p>
<p><a target="_top" href="http://affiliate.buy.com/gateway.aspx?adid=17662&amp;aid=10387776&amp;pid=2477629&amp;sURL=http%3A%2F%2Fwww.buy.com%2Fprod%2Fintec-nintendo-wii-lan-adapter%2Fq%2Floc%2F108%2F204172676.html&amp;cjsku=204172676" onmouseout="window.status=' ';return true;" onmouseover="window.status='http://www.buy.com';return true;">Click here to buy WII LAN adapter</a></p>
<p><strong>Features</strong></p>
<ul>
<li>Connect your Wii to the internet via cable network</li>
<li>USB 2.0 connection to your Wii</li>
<li>Plugs into DSL/cable modem or router</li>
<li>Includes 6ft patch cable</li>
<li>Faster connection than WiFi</li>
</ul>
<p><strong>Installing the Wii LAN Adapter</strong><img align="right" src="http://www.nintendotalk.com/blog/wp-content/uploads/2007/12/nintendo-wii-lan-adapter-150x150.jpg" hspace="20" alt="WII LAN adapter" /></p>
<ul>
<li>First make sure you have an Ethernet cable connected directly from your broadband modem or wired router. If you are using your modem, you will need to temporarily unplug the cable going to your computer when you wish to connect your Wii console online.</li>
<li>With the power turned off on the Wii console, insert the Wii LAN Adapter into the USB port on the back of the Wii console.</li>
<li>Connect an ethernet cord from your wired modem or broadband router to the ethernet port on the Wii LAN Adapter.</li>
</ul>
<p><strong>Plese note that you cannot connect the Wii LAN Adapter directly to a computer, in most cases.</strong></p>
<p><a href="http://affiliate.buy.com/gateway.aspx?adid=17662&amp;aid=10387776&amp;pid=2477629&amp;sURL=http%3A%2F%2Fwww.buy.com%2Fprod%2Fintec-nintendo-wii-lan-adapter%2Fq%2Floc%2F108%2F204172676.html&amp;cjsku=204172676" target="_top" onmouseover="window.status='http://www.buy.com';return true;" onmouseout="window.status=' ';return true;">Click here to buy WII LAN adapter</a></p>
<p>.</p>
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		<title>The Legend of Zelda: Twilight Princess</title>
		<link>http://www.nintendotalk.com/blog/the-legend-of-zelda-twilight-princess.html</link>
		<comments>http://www.nintendotalk.com/blog/the-legend-of-zelda-twilight-princess.html#comments</comments>
		<pubDate>Wed, 13 Jun 2007 16:13:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

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		<description><![CDATA[The Legend of Zelda: Twilight Princess Game for Nintendo WII Review
The Legend of Zelda: Twilight Princess is an adventure action game developed and produced by Nintendo. It is the twelfth part of the Legend of Zelda video game series, for the Nintendo and WII game consoles. It was unveiled along with the WII version, in [...]]]></description>
			<content:encoded><![CDATA[<h4><img align="right" src="http://www.nintendotalk.com/blog/wp-content/uploads/2007/06/legend-of-zelda-twilight-princess.jpg" hspace="20" alt="legend of zelda twilight princess" />The Legend of Zelda: Twilight Princess Game for Nintendo WII Review</h4>
<p>The Legend of Zelda: Twilight Princess is an adventure action game developed and produced by Nintendo. It is the twelfth part of the Legend of Zelda video game series, for the Nintendo and WII game consoles. It was unveiled along with the WII version, in November and December 2006. For its mild fantasy violence, it became the first one of the Zelda series to be given a ‘T’ rating by the Entertainment Software Rating Board (ESRB).<span id="more-19"></span></p>
<h4>Plot</h4>
<p>The story is set 100 years after the events of the previous part The Legend of Zelda: Ocarina of Time. Link chases some monsters who have taken two villagers captive. He is dragged into the Twilight Realm, metamorphosed into a wolf, and jailed in the Hyrule Castle. A creature named Midna helps him escape, and they both meet Princess Zelda who is also a prisoner there. Zelda reveals the evil scheme of the Twilight king Zant to combine Hyrule and the Twilight Realm into a land of darkness using an unknown power. She is searching for a weapon known as the Fused Shadows in order to defeat Zant.</p>
<p>First they go in pursuit of the Master Sword to return Link to his normal form and heal Midna of the wounds inflicted by Zant upon her. They then journey via the Gerudo Mesa and win over The Arbiters Grounds to arrive at the Mirror of Twilight- the only passage to reenter the Twilight Realm and halt Zant. The sages reveal there that a man named Ganondorf who was banished is the source of Zant’s terrible new powers. The sages also disclose that Midna is the actual leader of the twili. The rest of the plot is about how Zant is killed and later Ganondorf is vanquished by Link.</p>
<h4>Features and Review</h4>
<p>The WII version makes use of Nunchuck’s motion sensors and pointers, and the WII remote to operate the game. The remote has a built-in speaker, used for certain special sounds. Dissapointingly, there is not much of voice acting in the game. There are four different kinds of clothing that link can obtain in exchange for some money. At various points in the game, Link acquires a few new sword techniques. He also has various advantages as a wolf, such as the ability to follow scents, and speak to other animals for gathering information.</p>
<p>The WII version also can display in a 16:9 (widescreen) format in 480p, where as the Game Cube version plays only in 4.3. It also has the WII unique controller. The major noticeable difference is that Link is right-handed unlike the Game Cube version.</p>
<p>In general, the game has received good response. It won many awards including Game Critics Award and Best Playable Game at E3 2005. It also won awards for Best Adventure Game 2006 and Game of the Year 2006 by Gamespot. It was also called the best WII game as well as best Game Cube game.</p>
<p>However, some critics have dissaproved of the game’s similarity to the previous parts. It hasn’t really evolved much. The lack of combat difficulty, has also been a point of criticism. Desspite this, the game has been given scores of 8.9 and 8.8 for the Game Cube and WII versions respectively.</p>
<p><a rel="external nofollow" target="_top" href="http://www.jdoqocy.com/click-1609964-10471616?url=http%3A%2F%2Fcj.shop.com%2Fop%2F%7EThe_Legend_of_Zelda_Twilight_Princess_%28Wii_Version%29_Prima_Authorized_Game_Guide-prod-39038903-51761735%3Fsourceid%3D23&amp;cjsku=51761735"><br />
Buy The Legend of Zelda Twilight Princess (Wii Version) Prima Authorized Game Guide<br />
</a></p>
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		<title>How to Play Flash Games on Nintendo Wii</title>
		<link>http://www.nintendotalk.com/blog/how-to-play-flash-games-on-nintendo-wii.html</link>
		<comments>http://www.nintendotalk.com/blog/how-to-play-flash-games-on-nintendo-wii.html#comments</comments>
		<pubDate>Wed, 09 May 2007 16:12:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[HowTo]]></category>

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		<description><![CDATA[The introduction of Nintendo Wii into the market has brought various comparisons with its predecessor, the Nintendo GameCube, and questions like “Can Flash games be played in Nintendo Wii?”
Fortunately, there are many reasons why anyone can do just that. First of all, all Nintendo Wii units contain built-in 512 MB of flash memory that provides [...]]]></description>
			<content:encoded><![CDATA[<p>The introduction of Nintendo Wii into the market has brought various comparisons with its predecessor, the Nintendo GameCube, and questions like “Can Flash games be played in Nintendo Wii?”</p>
<p>Fortunately, there are many reasons why anyone can do just that. First of all, all Nintendo Wii units contain built-in 512 MB of flash memory that provides the console the ability to play flash games and the backward compatibility with GameCube.<span id="more-18"></span></p>
<p>Second, the Nintendo Wii, priced at $249 in retail, is sold together with Wii Remote (Wiimote). This add-on can revolutionize any gaming experience because of its uniqueness. It gives you the power to browse the Internet using the Opera browser right in your own TV. Usually, the procedure involves clicking the Web site, selecting a link, and inputting text. Most of all, the motion-sensitive Wii controller acts as a mouse in any online flash game. Its “A” button functions as the left-click button.</p>
<p><strong>Opera Browser</strong></p>
<p>As of the moment, all Nintendo Wii purchases carry with them a trial version of Opera, a browser you can avail for free. The final version, though, is scheduled to be released in the later part of March 2007. Opera will be a free downloadable from today until the last day of June.</p>
<p>So how does Opera support Nintendo Wii in playing flash games? Nintendo Wii doesn’t only provide a unique gaming opportunity for all its aficionados but the ability to also choose flash games online.</p>
<p>Subsequently, the Opera browser can zoom in and out screenshots by pointing the Wii Remote and pressing the + button toward the screen. You press the B button of your remote, and you can also scroll the screen up and down while it’s still in zoom mode. This process permits gamers to actually see details (characters and weapons, perhaps) of a particular game.</p>
<p>The Opera that is incorporated in any Nintendo Wii is compliant to similar standards set on Opera 9 and brings with it a plugin for Adobe Flash. To ensure quality results, however, a testing is recommended. To do this, you need to validate a gaming webpage in a W3C validator and see if its Flash content can work in Flash 7.</p>
<p><!--eminimall client="Dimma" width="468" height="180" products="nintendo wii games" background="FDFBF8" channel=""--></p>
<p><strong>Flash Games for Nintendo Wii</strong></p>
<p>Gamers can feast on lots of cool flash games they can play in Nintendo Wii. The most popular, of course, is the Legend of Zelda: Twilight Princess. Retailed at $41.95 in Amazon, this game effectively combines the graphics and story the game is known for and the unique interface of Nintendo Wii. The different moves of the characters, fishing included, are all controlled by the Wii Remote. Kids can also enjoy the Spongebob Squarepants flash game sold at $28.99. This subtler game is controlled by the Wii controller. With it, you can fly an aircraft and can have a fun riding and driving experience. Cars come to life with a story-based adventure manipulated by Wii Remote. Like in the film, you can use any of the 10 notable characters.</p>
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