Mon 8 Jun 2009
Definitively associated with the party-games, the Wii console recently welcomed a new member to its family: Job Island. Developed by Hudson Soft, Job Island tries to stand out from the competition by creating an not unpleasant side adventure for a penny, but that tends to get bogged down in uninteresting account management. So why do complicated when it can be simple?
Hudson Soft could have done like any other publisher and provide a party-game devoid of any history in order to focus on the range of mini-games that offer the cake. Not at all! The publisher has taken care to create a true story, last staged in support, where threat of a meteorite crashing to Earth and wipe out human existence. To avoid such a disaster, there is a way, one: get the Transfowatch, an object that can transform anyone giant, that will stop the comet’s large hands. But then, to get the watch in question, we must connect to the teleshopping chain and buy it. Neither one nor two, our family decided to move the jobs to collect enough money to buy this famous Transfowatch. The pitch is certainly grotesque, a little like the Japanese designers a bit imaginative, but it at least has the merit of offering a bit of adventure in this chain of events of all kinds.
This is no less than 50 mini-games in front of us in Job Island, all of which are intimately linked to a specific property. Become a farmer requires a sense of the harvest of vegetables, being a journalist requires qualities of top-notch interviewer, heroes of action requires a mastery of martial arts, makeup uses memory and fisherman requires speed. Learn to launch a fishing net in an area full of fish, delivery requires a keen sense of direction, while dairy farmer demand for milk without a cow scare. The list is long trades and the uses of the Wiimote and Nunchuk are quite varied. Some tests require the use of the two appendices, while others ask us just to call one or the other device of the duo. This is the great strength of Job Island, namely playing on the variety of movements and provide a sufficient challenge noted for not only target young children. All mini-games are not exciting and some are more boring than others, we unfortunately cannot escape. Too bad also that the duration of the challenges never exceed more than two minutes, which reduces the overall interest of the game. The most annoying thing in the story is indeed the management of his wallet, essential for progress in the adventure. Because even though the player is required to move the jobs, it should be borne in mind that the ultimate goal of Job Island is to buy this unique watch, accessible only by points that are obtained from a loyalty card. And to increase the numbers of points in this map, you must wander in the various TV channels in order to buy different articles, as useless as crazy. It is through this that we can earn points on his card.
Equipped to be able to stand out from other similar productions, Job Island still ends up becoming a party-game fun but quickly tiresome. Even is in the 50 mini-games announced, some challenges bring a lot of fun, others singularly lacking in character to make us forget the management taking the top of the card points. As crazy as its scenario, the system completes the pace of the game that was already struggling to stabilize its cruising speed. You must try it though.
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